When we create a new object in C++, the default constructor already do the process known as memberwise copy or commonly shallow copy. It happens, because C++ compiler do not known enough about the current class that is being evaluated in run time.
For instance, consider the hypothetical example below:
namespace Network
{
class IPConfig
{
private:
const char *m_ip_address;
const char *m_mask;
public:
IPConfig( const char * ip_address, const char * mask );
char * get_ip_address() const;
const char * get_mask() const;
}
}
And here is implementation of the one’s own default constructor mentioned previously above:
Network::IPConfig::IPConfig( const char *ip_address, const char *mask )
: m_ip_address( ip_address ), m_mask( mask ) {}
How we can see above, we have an example code snippet that show a conventional code of a class that represent an Internet Protocol(IP), used in network communication layer. This class have a default constructor that configure the members variables with values given in your parameters.
When we create a new object, like this:
Network::IPConfig ipconfig( "192.168.0.1", "255.255.0.0" );
and then we do like this:
read_ipconfig( ipconfig );
The compiler behind the curtains, will do something like it when we handle it on read_ipconfig function:
Network::IPConfig::IPConfig( const Network::IPConfig & ipconfig )
{
m_address = ipconfig.m_ip_address;
m_mask = ipconfig.m_mask;
}
Look that the compiler created a new object, based from state another object of same type. Notice also that, the constructor default is not initialized again, therefore, object already has a initialized state. As we have not our own copy constructor, then the compiler use own way to performs member-wise copy, according shown above. Okay, so far we have not problem here, it is a default feature of own C++ compiler.
However, the problem begins emerge when we work with allocation of memory blocks and we have a destructor in our class that deallocates eventual blocks of memory previously allocated, when our object is no more referenced on present scope.
Let’s go change the constructor previously shown above and implements it with allocate blocks, after we will deallocate the memory of block allocated:
Network::IPConfig::IPConfig( const char *ip_address, const char *mask )
: m_ip_address( ip_address ), m_mask( mask )
{
assert( m_ip_address );
assert( m_mask );
int s_size = std::strlen( m_ip_address );
m_buffer_ip_address = ( char * ) malloc( s_size + 1 );
for ( int i = 0; i < s_size; ++i )
m_buffer_ip_address[ i ] = m_ip_address[ i ];
}
Network::IPConfig::~IPConfig()
{
free( m_buffer_ip_address );
}
Now, let us suppose that we have a non-member function that validate if the ip address given by parameter it’s an Internet Protocol version 4 valid format:
bool
is_valid_ipv4( const Network::IPConfig ipconfig )
{
std::stringstream ip( ipconfig.get_ip_address() );
std::vector<std::string> split_ip;
std::string field;
while( std::getline( ip, field, '.' ) )
split_ip.push_back( field );
if ( split_ip.size() == 4 )
return true;
return false;
}
Without going into detail, for those that no known, the internet Protocol version 4 (IPv4), it’s have the ip address format with quad-dotted representations( 32 bits ). Roughly, it’s separated by four dots. eg: 200.201.3.33
After we validate and ensure that given ip address is an version 4 accept, we will create an another non-member function that simply reads and show the ip address, together with your mask set up:
void
read_ipv4( const Network::IPConfig ipc )
{
std::cout << ipc.get_ip_address() << "/" << ipc.get_mask() << std::endl;
}
Finally, let go create the main function that will go call the non-member function that will validate the ip address and after, will read the value with mask concatenation:
int
main( void )
{
Network::IPConfig ipconfig( "192.168.1.30", "255.255.255.0" );
if ( is_valid_ipv4( ipconfig ) )
read_ipv4( ipconfig );
else
std::cout << "Invalid ipv4 format." << std::endl;
}
Therefore, the expect output of the read_ipv4 function is the IP Address and your mask, like this:
192.168.1.30/255.255.255.0
but it did not work as expected, we had an unexpected behavior and nothing was read. Do you know why this happened?
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In the main function, we create a Network::IPConfig type, configured with ip address 192.168.1.30 and, soon after, we validate if it’s a valid IP Address format version 4. The IP address version 4, is separeted by 4 dots, if this match, the is_valid_ipv4 function will return true, otherwise false.
So, after, we will read the IP Address sets by constructor. Therefore, the expect output of the read_ipv4 function is the IP Address 192.168.1.30, but, we have a unexpected behavior. Why did this happen?
It happens, because the compiler